![]() So pretty much just a late update for anyone who still cares, likely not :D It would save me lot of time on my GHL to PS project :D I assume it's some sort of custom binary XML format, considering xml is used often throughout the game. xmk format a bit, and I couldn't completely work out its format but I know it uses 32-bit floats to encode time offsets for notes, beats, and lyrics. The Xbox 360 version uses XMA audio in the wem containers, and I assume all other versions use Vorbis. The guitar backing tracks are encrypted and in the /Tracks/Stagefright/GHLxxxx/Audio folder. The vocal and instrumental backing tracks are in the /Audio folder, and the SoundbanksInfo.xml has their original filenames. The encrypted ones have the "FSGC" header, and some far archives are also encrypted this way. Some of the wems are encrypted, some aren't. The fnv132 hash has nothing to do with encryption, that's just for finding filenames in the. part000 one and it will (should) find the rest. part files to open them in ArchiveExplorer, just click the. This would be great on the Wii U seeing as the limiting factor would only be the size of your SD card. I thought this would be a good place to consolidate all currently known information and see if we can make any progress. What I don't know yet is if any files can be added or replaced. That being said, MP3 to WEM might be accomplished using this?Ĭharts are XMK files located inside FAR archives at /FAR/Tracks/StageFright/įAR archives have a FSAR header and can also be opened inside ArchiveExplorer.įAR archives may contain all/some of the following: Perhaps the decryption could have to do with this, which is by maxton (the creator of ArchiveExplorer), saying that "The file paths are hashed with a broken fnv132 hash (developer typed 1677619 instead of 16777619)." There is a post ( here) that says WEM files may be encrypted though? They say some menu sound files were properly decrypted with "tools by hcs" (no clue). I think you can convert the WEM files to OGG using this. You can open the GHLive.IMG in ArchiveExplorer (found here). This is the same as DJ Hero 2 (if that means anything to anyone). It's split into 35 files called (000-034). ![]() ![]() ![]() It seems like it may use the exact same IMG on all platforms though?īasically everything lives inside a FSG file system image. I'm looking at the Wii U version of GH Live, since the system has been exploited and the game can (relatively easily) be dumped. Posted: Thu 2:41 am Post subject: Guitar Hero Live File Structure (and Future Customs?) Guitar Hero Live File Structure (and Future Customs?) ![]()
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