Will continue sound testing until instructed otherwise or something big emerges from sonar.1. No problems so far, shells flying, different sounds from BB main guns and secondary, guns, explosions etc. Deleted v1.3 sound folder, replacing it with v2.0 sound folder. Rockin Robbins also declared that the Ultimate FOTRS version that will emerge from this team's effort, will be as much as possible Maddy's work.ģ. I want to thank AOTD Mad Max and his team for creating this mod for all of us to enjoy. It deserves its place among the best mods made for SH4. FOTRS is an excellent mod, a very balanced one, that combines beauty, realism, difficulty and gameplay without overdoing it. We''ll do it by surrounding me with better modders than I am.įirst, good luck to all on this project. I'm no Hitman, CapnScurvy, iambecomelife or Kpt. If you can help please feel free to join the thread. This will still be an AOTDMadMax mod when we're done. The aim is that as far as possible, what comes out will remain the work of AOTDMadMax and we will add as little of our own work as we can. So far the sketchy and overoptomistic plan is to take v1.3 as a base, add Vickers interiors from 1.2, fix the sound problems, then take the extra ships from 2.0 and sound effects plus whatever else looks really great and add it to 1.3 to produce FOTRS Ultimate. I expect that to take a couple of days as uploading is very, very slow. I have FOTRS 1.2 uploaded now but not linked to the downloads section. I'm in the middle of the first part of the project, importing and protecting the three versions of FOTRS directly in the Subsim downloads section. Thanks for volunteering for the punishment. Propbeanie has volunteered as a guinea pig, but in this organization we don't like guinea pigs, we use crash test dummies! Propbeanie, you're our first. This one is mainly a feature tuning.įitzcarraldo, XTBilly, Bleiente, cdsubron7 (okay, you're drafted with the right to opt out!) and I announce the foolhardy project to 1) Save FOTRS, bringing all three versions home to Subsim where they will be preserved, and the foolhardy part 3) to consolidate the best features of 1.2 and 1.3, which are for SH4UBM and FOTRS 2.0, written for SH4 v1.4, into a single FOTRS Ultimate mod for SH4UBM, since close to 100% of people are playing that version. Whew! That's all for now folks! Lots of new stuff in the works for the next version, folks. Then run JSGME again and use it to install FOTRSU. Run JSGME and quit, then copy 100_FalloftheRisingSun_Ultimate_v0.90_RC3_EN.7z into your MODS directory and decompress it there with 7zip.exe, available online for free. Run Large Address Aware, choosing SH4.exe as the file you want to be aware. Put Large Address Aware, JSGME and MultiSH4 into your Silent Hunter Wolves of the Pacific directory. JSGME and MultiSH4 are also included with instructions. Use JSGME to install, but first install Large Address Aware.exe. As always, documentation is available in the root and Data folders. Uninstall, completely delete your SH4 Wolves of the Pacific folder and everything in it, then reinstall SH4. Reinstalling from scratch is the gold standard here. Please ensure that your base SH4 files are absolutely stock. When you install v0.90 unfortunately the only safe way to proceed is to not use previous savegames. 100_FalloftheRisingSun_Ultimate_v0.90_RC3_ENĭecent readme to give justice for the incredible work done by the team is in the main mod folder.
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